WILDFIRE

WILDFIRE

WILDFIRE

fabrica

®

PRODUCTIONS

PRODUCTIONS

PRODUCTIONS

Western Development from Eastern Europe

We deliver Western-quality game development from cost-efficient regions like Eastern Europe and South America - without unnecessary management and bloated teams.

© 2025 WILDFIRE PRODUCTIONS

0%

Overhead

Your value goes directly into your game and not the multiple layers of management other companies support.

0%

Overhead

Your value goes directly into your game and not the multiple layers of management other companies support.

0%

Overhead

Your value goes directly into your game and not the multiple layers of management other companies support.

0%

Overhead

Your value goes directly into your game and not the multiple layers of management other companies support.

0+

Years cumulative experience

Our team of experts have been shaped by years in the games industry with strong titles such as LEGO Worlds, Dragon Ball Z, Webkinz and Rollercoaster Tycoon to name a few.

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Years cumulative experience

Our team of experts have been shaped by years in the games industry with strong titles such as LEGO Worlds, Dragon Ball Z, Webkinz and Rollercoaster Tycoon to name a few.

0+

Years cumulative experience

Our team of experts have been shaped by years in the games industry with strong titles such as LEGO Worlds, Dragon Ball Z, Webkinz and Rollercoaster Tycoon to name a few.

0+

Years cumulative experience

Our team of experts have been shaped by years in the games industry with strong titles such as LEGO Worlds, Dragon Ball Z, Webkinz and Rollercoaster Tycoon to name a few.

0+

Countries for Development

We reach from Eastern & Central Europe and the Americas (both North and South) to provide you the best team for your needs.

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Countries for Development

We reach from Eastern & Central Europe and the Americas (both North and South) to provide you the best team for your needs.

0+

Countries for Development

We reach from Eastern & Central Europe and the Americas (both North and South) to provide you the best team for your needs.

0+

Countries for Development

We reach from Eastern & Central Europe and the Americas (both North and South) to provide you the best team for your needs.

0

Languages Spoken

Our experts cover a wide range of languages in order to work with teams in their native language to prevent broken communications.

0

Languages Spoken

Our experts cover a wide range of languages in order to work with teams in their native language to prevent broken communications.

0

Languages Spoken

Our experts cover a wide range of languages in order to work with teams in their native language to prevent broken communications.

0

Languages Spoken

Our experts cover a wide range of languages in order to work with teams in their native language to prevent broken communications.

Our Battle-Tested Talent

Our veteran team brings years of success and a modern, lean approach to game production — so your full budget goes into the product, not the overhead.

Our core team of veterans have over 63 years of combined games experience along with the track record of successes. We've come together to offer a modern way of producing games, but without the extraneous overhead of large companies so your budget goes directly into your product.

Operations

at WildFire

Matthew Zoern

21

With 21 years of experience, Matthew has driven new studios and game direction across MMO, F2P, VR, and next-gen platforms such as Playstation, Xbox One and Nintendo Switch. Matthew has worked across top studios in San Francisco, Montreal, Toronto, and Europe, spanning genres, platforms, development, and publishing, with a strong focus on P&L and growth. Funcom Mobile, EA Hasbro, NVizzio, Atari and Room 8 Group working with such products like Webkinz, LEGO, Littlest Pet Shop, Fashion Week Live Mobile, Rollercoaster Tycoon, Pets vs. Monsters, Humankind (UGC), and Nancy Drew #34.

Operations

at WildFire

Matthew Zoern

21

With 21 years of experience, Matthew has driven new studios and game direction across MMO, F2P, VR, and next-gen platforms such as Playstation, Xbox One and Nintendo Switch. Matthew has worked across top studios in San Francisco, Montreal, Toronto, and Europe, spanning genres, platforms, development, and publishing, with a strong focus on P&L and growth. Funcom Mobile, EA Hasbro, NVizzio, Atari and Room 8 Group working with such products like Webkinz, LEGO, Littlest Pet Shop, Fashion Week Live Mobile, Rollercoaster Tycoon, Pets vs. Monsters, Humankind (UGC), and Nancy Drew #34.

Operations

at WildFire

Matthew Zoern

21

With 21 years of experience, Matthew has driven new studios and game direction across MMO, F2P, VR, and next-gen platforms such as Playstation, Xbox One and Nintendo Switch. Matthew has worked across top studios in San Francisco, Montreal, Toronto, and Europe, spanning genres, platforms, development, and publishing, with a strong focus on P&L and growth. Funcom Mobile, EA Hasbro, NVizzio, Atari and Room 8 Group working with such products like Webkinz, LEGO, Littlest Pet Shop, Fashion Week Live Mobile, Rollercoaster Tycoon, Pets vs. Monsters, Humankind (UGC), and Nancy Drew #34.

Operations

at WildFire

Matthew Zoern

21

With 21 years of experience, Matthew has driven new studios and game direction across MMO, F2P, VR, and next-gen platforms such as Playstation, Xbox One and Nintendo Switch. Matthew has worked across top studios in San Francisco, Montreal, Toronto, and Europe, spanning genres, platforms, development, and publishing, with a strong focus on P&L and growth. Funcom Mobile, EA Hasbro, NVizzio, Atari and Room 8 Group working with such products like Webkinz, LEGO, Littlest Pet Shop, Fashion Week Live Mobile, Rollercoaster Tycoon, Pets vs. Monsters, Humankind (UGC), and Nancy Drew #34.

Creative

at WildFire

Ugur Akin

15

Uğur (Uhur) is a seasoned game industry professional with extensive experience in game design, systems design, and monetization strategies. Uğur has built two game companies from the ground up: Co-Founder of Xpanse Games, which operated in the hyper-casual space, and CEO of Casual Monster, where he secured funding and launched successful mobile titles, some reaching up to 500K concurrent users. His expertise extends to R&D, having co-authored an academic paper on player modeling presented at AIIDE 2016, alongside developing TAP (Typology Analysis Platform), which won the "Midsize Enterprise Product" category at the 13th Annual Technology Awards 2018, hosted by TUBITAK, TTGV, and TÜSİAD. With 10+ years in the field, he has held key leadership roles as Game Director at Solid Bash (Room 8 Group), overseeing multiple projects, mentoring design teams, business strategy, particularly in free-to-play and Web3 gaming. Passionate about innovation, agile development, and engaging game experiences, Uğur continues to drive success in the gaming industry through creative leadership and data-driven design.

Creative

at WildFire

Ugur Akin

15

Uğur (Uhur) is a seasoned game industry professional with extensive experience in game design, systems design, and monetization strategies. Uğur has built two game companies from the ground up: Co-Founder of Xpanse Games, which operated in the hyper-casual space, and CEO of Casual Monster, where he secured funding and launched successful mobile titles, some reaching up to 500K concurrent users. His expertise extends to R&D, having co-authored an academic paper on player modeling presented at AIIDE 2016, alongside developing TAP (Typology Analysis Platform), which won the "Midsize Enterprise Product" category at the 13th Annual Technology Awards 2018, hosted by TUBITAK, TTGV, and TÜSİAD. With 10+ years in the field, he has held key leadership roles as Game Director at Solid Bash (Room 8 Group), overseeing multiple projects, mentoring design teams, business strategy, particularly in free-to-play and Web3 gaming. Passionate about innovation, agile development, and engaging game experiences, Uğur continues to drive success in the gaming industry through creative leadership and data-driven design.

Creative

at WildFire

Ugur Akin

15

Uğur (Uhur) is a seasoned game industry professional with extensive experience in game design, systems design, and monetization strategies. Uğur has built two game companies from the ground up: Co-Founder of Xpanse Games, which operated in the hyper-casual space, and CEO of Casual Monster, where he secured funding and launched successful mobile titles, some reaching up to 500K concurrent users. His expertise extends to R&D, having co-authored an academic paper on player modeling presented at AIIDE 2016, alongside developing TAP (Typology Analysis Platform), which won the "Midsize Enterprise Product" category at the 13th Annual Technology Awards 2018, hosted by TUBITAK, TTGV, and TÜSİAD. With 10+ years in the field, he has held key leadership roles as Game Director at Solid Bash (Room 8 Group), overseeing multiple projects, mentoring design teams, business strategy, particularly in free-to-play and Web3 gaming. Passionate about innovation, agile development, and engaging game experiences, Uğur continues to drive success in the gaming industry through creative leadership and data-driven design.

Creative

at WildFire

Ugur Akin

15

Uğur (Uhur) is a seasoned game industry professional with extensive experience in game design, systems design, and monetization strategies. Uğur has built two game companies from the ground up: Co-Founder of Xpanse Games, which operated in the hyper-casual space, and CEO of Casual Monster, where he secured funding and launched successful mobile titles, some reaching up to 500K concurrent users. His expertise extends to R&D, having co-authored an academic paper on player modeling presented at AIIDE 2016, alongside developing TAP (Typology Analysis Platform), which won the "Midsize Enterprise Product" category at the 13th Annual Technology Awards 2018, hosted by TUBITAK, TTGV, and TÜSİAD. With 10+ years in the field, he has held key leadership roles as Game Director at Solid Bash (Room 8 Group), overseeing multiple projects, mentoring design teams, business strategy, particularly in free-to-play and Web3 gaming. Passionate about innovation, agile development, and engaging game experiences, Uğur continues to drive success in the gaming industry through creative leadership and data-driven design.

Engineering

at WildFire

Atila Correia

22

Award-winning Software Engineer with 20+ years in game development, expert in Unity and Unreal. Worked on major titles like Dragon Ball Z: Kakarot, Demon Slayer, Roller Coaster Tycoon World, and Lego Worlds, across graphics, UI, AI, animation, and optimization. Recognized for innovation with industry awards and experienced leading diverse teams. A global collaborator fluent in multiple languages, with shipped games on PC, console, mobile, web, and SmartTV. Passionate about pushing tech limits and mentoring future developers.

Engineering

at WildFire

Atila Correia

22

Award-winning Software Engineer with 20+ years in game development, expert in Unity and Unreal. Worked on major titles like Dragon Ball Z: Kakarot, Demon Slayer, Roller Coaster Tycoon World, and Lego Worlds, across graphics, UI, AI, animation, and optimization. Recognized for innovation with industry awards and experienced leading diverse teams. A global collaborator fluent in multiple languages, with shipped games on PC, console, mobile, web, and SmartTV. Passionate about pushing tech limits and mentoring future developers.

Engineering

at WildFire

Atila Correia

22

Award-winning Software Engineer with 20+ years in game development, expert in Unity and Unreal. Worked on major titles like Dragon Ball Z: Kakarot, Demon Slayer, Roller Coaster Tycoon World, and Lego Worlds, across graphics, UI, AI, animation, and optimization. Recognized for innovation with industry awards and experienced leading diverse teams. A global collaborator fluent in multiple languages, with shipped games on PC, console, mobile, web, and SmartTV. Passionate about pushing tech limits and mentoring future developers.

Engineering

at WildFire

Atila Correia

22

Award-winning Software Engineer with 20+ years in game development, expert in Unity and Unreal. Worked on major titles like Dragon Ball Z: Kakarot, Demon Slayer, Roller Coaster Tycoon World, and Lego Worlds, across graphics, UI, AI, animation, and optimization. Recognized for innovation with industry awards and experienced leading diverse teams. A global collaborator fluent in multiple languages, with shipped games on PC, console, mobile, web, and SmartTV. Passionate about pushing tech limits and mentoring future developers.

Audio/Trailers

at WildFire

Steven Evanne Heinstein

25

Award-winning musician, songwriter, and producer with over 20 years in the music and media business, Steven has soundtracked countless games for elite studios from Electronic Arts to Sony and beyond. With decades of success in music, television, film, and gaming, Steven has a vast knowledge across all media, which is much needed in the gaming space today. He has worked creatively and in business with industry giants HBO, Viacom, Apple, Fox, Unilever, Disney, Warner Bros., Hasbro, Vevo, Hulu, Showtime, Universal, Paramount, Vice Media, YouTube, Netflix, Meta and more, and all major record labels, gaming studios, and publishers worldwide. Steven brings his DIY and business aesthetic to the intersection where Hollywood and gaming meet. His expertise in Music, Media, Web 3, Publishing, IP, Technology & Acquisition, is a perfect fit to stoke this Wildfire.

Audio/Trailers

at WildFire

Steven Evanne Heinstein

25

Award-winning musician, songwriter, and producer with over 20 years in the music and media business, Steven has soundtracked countless games for elite studios from Electronic Arts to Sony and beyond. With decades of success in music, television, film, and gaming, Steven has a vast knowledge across all media, which is much needed in the gaming space today. He has worked creatively and in business with industry giants HBO, Viacom, Apple, Fox, Unilever, Disney, Warner Bros., Hasbro, Vevo, Hulu, Showtime, Universal, Paramount, Vice Media, YouTube, Netflix, Meta and more, and all major record labels, gaming studios, and publishers worldwide. Steven brings his DIY and business aesthetic to the intersection where Hollywood and gaming meet. His expertise in Music, Media, Web 3, Publishing, IP, Technology & Acquisition, is a perfect fit to stoke this Wildfire.

Audio/Trailers

at WildFire

Steven Evanne Heinstein

25

Award-winning musician, songwriter, and producer with over 20 years in the music and media business, Steven has soundtracked countless games for elite studios from Electronic Arts to Sony and beyond. With decades of success in music, television, film, and gaming, Steven has a vast knowledge across all media, which is much needed in the gaming space today. He has worked creatively and in business with industry giants HBO, Viacom, Apple, Fox, Unilever, Disney, Warner Bros., Hasbro, Vevo, Hulu, Showtime, Universal, Paramount, Vice Media, YouTube, Netflix, Meta and more, and all major record labels, gaming studios, and publishers worldwide. Steven brings his DIY and business aesthetic to the intersection where Hollywood and gaming meet. His expertise in Music, Media, Web 3, Publishing, IP, Technology & Acquisition, is a perfect fit to stoke this Wildfire.

Audio/Trailers

at WildFire

Steven Evanne Heinstein

25

Award-winning musician, songwriter, and producer with over 20 years in the music and media business, Steven has soundtracked countless games for elite studios from Electronic Arts to Sony and beyond. With decades of success in music, television, film, and gaming, Steven has a vast knowledge across all media, which is much needed in the gaming space today. He has worked creatively and in business with industry giants HBO, Viacom, Apple, Fox, Unilever, Disney, Warner Bros., Hasbro, Vevo, Hulu, Showtime, Universal, Paramount, Vice Media, YouTube, Netflix, Meta and more, and all major record labels, gaming studios, and publishers worldwide. Steven brings his DIY and business aesthetic to the intersection where Hollywood and gaming meet. His expertise in Music, Media, Web 3, Publishing, IP, Technology & Acquisition, is a perfect fit to stoke this Wildfire.

Art

at WildFire

Brian Skene

25

An Art and Design Director specializing in UI/UX with over 20 years of experience delivering high-impact creative across gaming, entertainment, and sports. His work includes collaborations with Creative Assembly on Total War: Rome and Total War: Attila, as well as contributions to the Rollercoaster Tycoon franchise with Funcom. He has also worked with LEGO, bringing imagination and craft to globally recognized projects. Balancing hands-on design with creative leadership, Brian brings a thoughtful, collaborative approach to every project—creating work that resonates across audiences and platforms.

Art

at WildFire

Brian Skene

25

An Art and Design Director specializing in UI/UX with over 20 years of experience delivering high-impact creative across gaming, entertainment, and sports. His work includes collaborations with Creative Assembly on Total War: Rome and Total War: Attila, as well as contributions to the Rollercoaster Tycoon franchise with Funcom. He has also worked with LEGO, bringing imagination and craft to globally recognized projects. Balancing hands-on design with creative leadership, Brian brings a thoughtful, collaborative approach to every project—creating work that resonates across audiences and platforms.

Art

at WildFire

Brian Skene

25

An Art and Design Director specializing in UI/UX with over 20 years of experience delivering high-impact creative across gaming, entertainment, and sports. His work includes collaborations with Creative Assembly on Total War: Rome and Total War: Attila, as well as contributions to the Rollercoaster Tycoon franchise with Funcom. He has also worked with LEGO, bringing imagination and craft to globally recognized projects. Balancing hands-on design with creative leadership, Brian brings a thoughtful, collaborative approach to every project—creating work that resonates across audiences and platforms.

Art

at WildFire

Brian Skene

25

An Art and Design Director specializing in UI/UX with over 20 years of experience delivering high-impact creative across gaming, entertainment, and sports. His work includes collaborations with Creative Assembly on Total War: Rome and Total War: Attila, as well as contributions to the Rollercoaster Tycoon franchise with Funcom. He has also worked with LEGO, bringing imagination and craft to globally recognized projects. Balancing hands-on design with creative leadership, Brian brings a thoughtful, collaborative approach to every project—creating work that resonates across audiences and platforms.

Marketing

at WildFire

Maria Dziubina

20

Brand Strategist | B2B & Game Industry Expert With over 20 years in marketing, Maria has helped scale brands across tech and gaming, including brands acquired by Amazon for $1.2B. She has worked with parliament members, led strategy for top game studios, and supported companies in expanding to global markets. Maria brings tailored company positioning, growth strategy, and real-world results.

Marketing

at WildFire

Maria Dziubina

20

Brand Strategist | B2B & Game Industry Expert With over 20 years in marketing, Maria has helped scale brands across tech and gaming, including brands acquired by Amazon for $1.2B. She has worked with parliament members, led strategy for top game studios, and supported companies in expanding to global markets. Maria brings tailored company positioning, growth strategy, and real-world results.

Marketing

at WildFire

Maria Dziubina

20

Brand Strategist | B2B & Game Industry Expert With over 20 years in marketing, Maria has helped scale brands across tech and gaming, including brands acquired by Amazon for $1.2B. She has worked with parliament members, led strategy for top game studios, and supported companies in expanding to global markets. Maria brings tailored company positioning, growth strategy, and real-world results.

Marketing

at WildFire

Maria Dziubina

20

Brand Strategist | B2B & Game Industry Expert With over 20 years in marketing, Maria has helped scale brands across tech and gaming, including brands acquired by Amazon for $1.2B. She has worked with parliament members, led strategy for top game studios, and supported companies in expanding to global markets. Maria brings tailored company positioning, growth strategy, and real-world results.

Our clients

Our clients

Our clients

Our clients

(2016-25©)

(2016-25©)

Our Services

Our Services

Our Services

Our Services

Comprehensive game solutions tailored to your unique vision and needs

Have a project in mind?

© 2025 WildFire

Let’s talk.

What kind of creative sparks are you looking to ignite!

Fuel Our Forge

Share the vision you’re excited to make real.

Stoke the Flames of Innovation

Have a big idea or challenge that needs fresh energy?

Kindle a Partnership

Looking to build a strong and lasting partnership with our studio?

Have a project in mind?

© 2025 WildFire

Let’s talk.

What kind of creative sparks are you looking to ignite!

Fuel Our Forge

Share the vision you’re excited to make real.

Stoke the Flames of Innovation

Have a big idea or challenge that needs fresh energy?

Kindle a Partnership

Looking to build a strong and lasting partnership with our studio?

Have a project in mind?

Let’s talk.

What kind of creative sparks are you looking to ignite!

Fuel Our Forge

Share the vision you’re excited to make real.

Stoke the Flames of Innovation

Have a big idea or challenge that needs fresh energy?

Kindle a Partnership

Looking to build a strong and lasting partnership with our studio?

Have a project in mind?

© 2025 WildFire

Let’s talk.

What kind of creative sparks are you looking to ignite!

Fuel Our Forge

Share the vision you’re excited to make real.

Stoke the Flames of Innovation

Have a big idea or challenge that needs fresh energy?

Kindle a Partnership

Looking to build a strong and lasting partnership with our studio?